![]() They all had ‘realistic hair’ really high on their wish list. It turned out that this frustration was widely shared by different prominent architectural 3D artists we spoke to – like Bertrand Benoit, Johannes Linqdvist and Peter Guthrie. Using these 3D people models always breaks the illusion of the image when they come too close to the camera. These models have hair that is part of the mesh and it actually just looks like a glob of hair-colored skin instead of nice real fluffy hair. One of the things that really frustrated us when creating realistic illustrations, before we started Human Alloy, was the extreme poor quality of the hair on the models available at that time. ![]() If you’re interested in reading more about ‘our’ Kevin and want to see some of his personal work, check out this interview with him. We’ve asked him to share some of his incredible skills in an article on how he creates the digital hair for our 3D people. The artist responsible for the insanely realistic digital hair of Human Alloy’s Premium models is Kevin Beckers. By: Kevin Beckers – senior 3D artists at Human Alloy
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