![]() Each participant must fight with magic.Each participant must fight alone and can receive no help from outside sources, with the exception of familiars or other bonded creatures. ![]() Most duels utilize the following simple rules. Such discussions typically happen before the duel, allowing both sides to properly prepare, but as with all elements of a duel, this is not always the case. The rules for a duel between spellcasters are usually very simple, but can be changed and altered by the participants, so long as both sides agree. If either side breaks the rules, it is considered the loser of the duel, regardless of any other outcome, and if its members continue aggressive action, the fight returns to the standard rules for combat. Starting a DuelĪ spell duel is a form of combat, but unlike ordinary combat, the participants must all agree to willingly enter the duel and abide by its rules. Make no mistake, these duels can be just as deadly, but the rules surrounding them make for a different style of combat-one in which both combatants can attack and defend with ease, allowing the true skill and power of each to determine the victor. Spellcasters are no strangers to battle, but there's a difference between the chaos of a huge melee, with dozens of feral monsters seeking to tear the caster limb from limb, and a more civilized duel between rivals seeking to settle a dispute.
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